AI Insights · Timothy · October 2025
Top Boxing Games in Luxembourg: Q3 2025 Performance Insights
Explore the performance trends of the top boxing games on a unified platform in Luxembourg during Q3 2025, with data from Sensor Tower.
In the third quarter of 2025, the top boxing games on a unified platform in Luxembourg showed varied performance trends. According to Sensor Tower, these insights provide a glimpse into downloads, revenue, and active users.
Boss Fight, from BoomBit Games, maintained a consistent level of weekly active users, growing from around 747 to nearly 994 by the end of September. Weekly downloads fluctuated, peaking at 119 early in August before settling at around 62 by the quarter's end.
Real Boxing 2 by Vivid Games S.A. showed modest revenue, peaking at $17 in late August and again in September. Downloads gradually declined from 70 to 22, paralleled by a decrease in active users from 105 to 37.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES, had a notable revenue increase to $55 in early September. Active users fluctuated slightly, starting at 78 and ending at 77, while downloads saw minor ups and downs, ending at 32.
Wrestling Revolution 3D, published by MDickie, exhibited stable download numbers, peaking at 36 in early August, but ended the quarter with 14. Active users followed a similar trend, peaking at 42 before settling at 19.
Real Boxing – Fighting Game, another title from Vivid Games S.A., showed minor revenue fluctuations, with a peak of $9 in early September. Downloads decreased significantly from 14 to 10, while active users declined from 16 to 10.
For more detailed insights and data, visit Sensor Tower.